Week 4: Why not to follow InDesign tutorials.

Online tutorials are meant to be easy to follow?

The first half of my workshop this week we watched a tutorial in how to use InDesign. I felt that watching this video I got lost very quickly, especially as i didn’t have enough time on my own computer to try and follow the video. I think that having one of my teachers going through step-by-step would’ve made this task easier. Because the video already had saved images in their computer to use and import straight away meant that very quickly I was unable to continue with trying to copy and follow given directions. As someone who is very alien to InDesign and now being half way through this video tutorial, I am incredibly lost. For me, the only thing at the moment that I need to know about InDesign is the very basics. This is where Google comes into play.

A Starters guide for:
The problem of being so alien to an application that even the online tutorial confuses you: 

Firstly, my concentration span is the same of a 12 year old. Which is why am using this time wisely to research myself the most important 5 steps and first easy steps to take when you are alien to InDesign, and like me the online tutorial just confuses you. All information found is found from a very helpful site called:  http://design.tutsplus.com/series/beginners-guides-to-indesign–vector-4951

1) Rule number one of InDesign, make sure all your units of measurements are set up correctly. You able to do this by going to InDesign > Preferences > Units and increments. Under Ruler Units you are able to change the horizontal and vertical values to the desired unit of measurement. Also when creating your new document, ensure that it is a landscape or portrait piece that you are creating so that you get the right orientation for your piece of work.

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2) Rule number two is to ensure that you change the presets of columns,ensure that your margins are what you want them to be. You are able to do this in the first stages of opening InDesign. By clicking on Create New > Document will bring you to a new window in where you are able to make these important changes to your document.

03It is suggested that when choosing your Bleed and Slug that the normal UK document follows measurements of 3mm for both Top, Bottom, Inside and Outside. The website I have looked at also suggests that you do not use Slug however “slug can be used to place information and notes which will be seen by a printer and then cut off along with the bleed”.

3) Make sure that now you’ve decided on all your presets that you click “Save Presets”. After clicking this you will need to name the document, once doing that your document will have its very own preset so that the next time you open InDesign this preset will be set up and ready for you to use.

4) Time to write some text! Here are the most simple steps I have found in order for you to import type using InDesign CS5.

            a) Direct input. Select the Type Tool, draw a text box, select your typeface, size, color etc and start typing

10 copy        b) Copy and paste. Content can be copied and pasted from a variety of sources (PDFs, text documents and the internet to name a few)

        c) Importing a word processor file (Word, OpenOffice etc). A file can be added using the Place option (File > Place)

5) Lets import some images! InDesign can take a variety of graphics (jpg, eps, pdf, tiff, psd and most Adobe formats). P.S!!!!  “InDesign doesn’t actually place the graphic into the document. Instead it makes a link to the original file and generates a preview within the document.”

a) File > Place (Command + d) navigate to where your graphic is located, select and click open.
b) When importing graphics you can either import into an existing frame by selecting the frame with the Selection Tool (V) or you can just directly import the graphic into the document!
c) You are able to click the graphic and drag and resize to however small or large you would like. The first step is that clicking once will import your graphic at its original size (100%). If the frame is hanging over the edges of the working space use the Selection Tool to drag one of the corners to resize. Hold down shift to constrain the proportions.

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Week 3: Reviewing online magazine designs

This week we have looked at many online magazine prints. From looking at Vogue’s online interactive magazine we are able to notice that the main themes of Vogue still run even throughout their online magazine. By being able to click on images and adverts it makes this magazine more interactive and gives the audience more to view and see rather than just the normal page-by-page print style magazine.

“Significantly, Future has seen an impressive 8.2 million downloads of free preview issues globally since Newsstand launched, underlining the idea that mobile devices are the key growth area for publishers.” –  http://www.themediabriefing.com/article/future-tablet-art-director-interactive-page-turning-magazine-apps

A gaming based magazine:

We found when looking at our chosen online interactive magazine that they had provided a live twitter news feed that stayed in the top right hand corner of the magazine. This allows users to frequently be updated on current affairs surrounding the article and/or article issues. Another favourite part of this magazine was that I was able to also see interviews from important figures within the gaming world. Another helpful thing about online magazines is that I was also able to play and watch an online youtube interview which allowed me to learn more about the game.

After looking at several magazines, we were then asked to form a group of 5 and to come up with our own idea for an interactive online magazine. After looking at quite a few gaming magazines we decided that keeping to the gaming theme would be an interesting idea. From reviewing other magazines we now knew what a ‘gaming magazine’ would need to conform to this. After many deliberations, we had decided that our gaming magazine would be one of many issues entitled ‘Game Hunters’ were week by week the issue would focus itself on one new game a week. From our knowledge of up to date games we found that basing our issue around new game ‘DESTINY’ would be suitable. This recent game release means that there will be lots of research around it online and therefore we would be able to use this information within our issue. Now we have our idea we will start to create a mock-up design of each page and ensure that we know what information is going on what page.